using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin_Spawner : MonoBehaviour
{
public GameObject coinPrefab;
// Start is called before the first frame update
void Start()
{
StartCoroutine(CoinSpawner());
}
// Update is called once per frame
void Update()
{
}
void CoinSpawn()
{
float rand = Random.Range(-1.8f, 1.8f);
Instantiate(coinPrefab,new Vector3(rand,transform.position.y,transform.position.z),Quaternion.identity);
}
IEnumerator CoinSpawner()
{
while(true)
{
int time = Random.Range(10, 20);
yield return new WaitForSeconds(time);
CoinSpawn();
}
}
}
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