using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Car_Spawner : MonoBehaviour
{
public GameObject[] car;
// Start is called before the first frame update
void Start()
{
StartCoroutine(SpawnCars());
}
// Update is called once per frame
void Update()
{
}
void Cars()
{
int rand = Random.Range(0,car.Length);
float randXPos = Random.Range(-1.8f, 1.8f);
Instantiate(car[rand], new Vector3(randXPos,transform.position.y,transform.position.z), Quaternion.Euler(0, 0, 90));
}
IEnumerator SpawnCars()
{
while(true)
{
yield return new WaitForSeconds(0.5f);
Cars();
}
}
}
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