Angry Birds (Part 4) (SlingShot.js)

 Angry Birds

(Part 4)


SlingShot.js:

class SlingShot {
  constructor(bodyA, pointB) {
    var options = {
      bodyA: bodyA,
      pointB: pointB,
      stiffness: 0.04,
      length: 10,
    };

    this.sling1 = loadImage('sprites/sling1.png');
    this.sling2 = loadImage('sprites/sling2.png');
    this.sling3 = loadImage('sprites/sling3.png');

    this.pointB = pointB;
    this.sling = Constraint.create(options);
    World.add(world, this.sling);
  }

  fly() {
    this.sling.bodyA = null;
  }

  display() {
    image(this.sling1, 20020);
    image(this.sling2, 17020);

    if (this.sling.bodyA) {
      var pointA = this.sling.bodyA.position;
      var pointB = this.pointB;

      push();
      stroke(48228);
      if (pointA.x < 220) {
        strokeWeight(7);

        line(pointA.x - 20, pointA.y, pointB.x - 10, pointB.y);
        line(pointA.x - 20, pointA.y, pointB.x + 30, pointB.y - 3);
        image(this.sling3, pointA.x - 30, pointA.y - 101520);
      } else {
        strokeWeight(3);

        line(pointA.x + 25, pointA.y, pointB.x - 10, pointB.y);
        line(pointA.x + 25, pointA.y, pointB.x + 30, pointB.y - 3);
        image(this.sling3, pointA.x + 25, pointA.y - 101520);
      }

      pop();
    }
  }
}


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