Thursday, April 29, 2021

Physics Engine


Matter.Engine:

The Matter.Engine module contains methods for creating and manipulating engines. An engine is a controller that manages updating the simulation of the world. See Matter.Runner for an optional game loop utility. 

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Matter.Bodies:

The Matter.Bodies module contains factory methods for creating rigid body models with commonly used body configurations (such as rectangles, circles and other polygons).

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Matter.World:

This module has now been replaced by Matter.Composite.

All usage should be migrated to the equivalent functions found on Matter.Composite. For example World.add(world,body) now becomes Composite.add(world,body).

For back-compatibility purposes this module will remain as a direct alias to Matter.Composite in the short term during migration. Eventually this alias module will be marked as deprecated and then later removed in a future release.

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